I sent t10 mounted troops (no other troops or sub cities sent with it) with a mounted speed boost skill on my general and didn't scratch a single enemy troop. Instead, the enemy's siege units attacked first, the SLOWEST troop in the game strikes first??

That is counterintuitive and generally a bad game mechanic, because it ultimately means that the longest ranged troop with high damage also strikes first. So bigs can just reinforce with tons of siege and ground troops for defense and demolish an enemys attacking troops. It's bad enough the attacker suffers mostly killed troops and has the number disadvantage, but now it has the attack disadvantage with the defender striking first if they're smart or if they read this post.

Not to mention you guys don't even offer guides, or at the very least, clues to how mechanics really work and leave us to figure out ourselves the hard way. Testing isn't useful without making yourself vulnerable to attack and wasting bubbles.

Fix the game mechanics or explain them, or players will see through your sham and your game will not survive long-term against other games where players have the ability to use strategy to overcome brute force. In the games current state, this is not an ideal end-game scenario and I'm done spending big money until something changes.

P.s. I'm spreading the word