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Thread: Server Merger Preview

  1. #1

    Server Merger Preview

    Dear Evonians,

    To create a better gameplay environment, we plan to do a server merger but we haven’t decided when yet. After the merger, the two servers will share the same world map but can still enter the game from the respective original server access. The new server’s number will be determined by the higher SvS ranking. All the personal data will remain and this includes the buildings’ level, VIP level, Gems, Gold, resources, sub cities, Generals, troops and items. That means players will not lose any of their personal data. The Server Merger will happen to the following pairs:

    Server 25 and Server 41
    Server 30 and Server 36
    Server 24 and Server 20
    Server 4 and Server 14
    Server 27 and Server 38
    Server 26 and Server 21
    Server 23 and Server 18
    Server 5 and Server 13
    Server 42 and Server 37

    Notice: In the future, we also plan to put more high quality sub cities in all the Servers in a way of interesting events. This way we can balance the sub city amount between merged Servers and regular Servers.

    What happens after the server merger?

    -The Alliance will remain but all the Alliance Buildings will be removed. All players will be randomly teleported on the new world map. Rebuilding the Alliance City does not cost resources or time. (If an Alliance hasn’t built the Alliance City or is building the Alliance City, it will still cost resources and time as usual) The Alliance Donation and stored resources remain and will reappear after the Alliance Warehouse is rebuilt.

    -A player still owns his/her original sub cities. The Server with higher SvS ranking keeps its original sub cities and takes in the none-NPC sub cities from the other Server. The NPC sub cities from the other Server will be removed.

    -The bookmarks in the two Servers will be deleted because they won’t be useful anymore to all the Servers.

    -All the Resource Spots and Monsters will reset. All the Relics will be removed. All the troops outside will automatically return to their City.

    -All the rankings will reset and refresh according to the players’ data in the new Server. The SvS ranking and Battlefield ranking will show as the new Server number that has the higher ranking.

    - All the Kings and Titles will be deleted and the Throne War will start all over again after 24 hours since Server Merger. If a player has unlocked The Monarch’s Glory, he/she will still get the glory in the new Server. If not, the player will have to be King for 2 times in a row again.

    -The Monarch Competition Event will reset and the last stage event’s rewards will be sent.

    -The world chat messages will be removed.

    -The Undead Event and Monarch Competition records will be removed.

    -The monarch name will be added with a number if two players have the same name. For example, two players both named Evony will become Evony 1 and Evony 2.

    Best Regards
    Evony Team

  2. #2
    Why is Evony trying to be scumbags with this server merger?? They are gonna make a shitload of people quit! I'll be one of them. Customer service just blows smoke up your ass so maybe I'll get someone's attention here. HELLO! Anybody there

  3. #3
    For my enduring friends, I am reposting my message that "seems" to have disappeared...

    Originally posted at 11:51 (EDT):

    That's because this is not a "server merge", it is a server purge.

    Their true intent is to push out the non-paying players by pairing small to large servers, NAP to non-NAP servers.

    Why ??? you ask ?

    Because TopGames didn't write this code, they bought the rights to the app's code. That's why the numerous bugs in the code they have introduced (and continue to introduce into the code), have persisted for nearly two years. Combine this with the persistent lag issues resulting from their insufficient server overhead and bandwidth - and you have what we're dealing with now.

    There are two possible solutions to these dilemma.

    One, spend "mo monee" to hire competent developerS, increase server capacity and processing power (overhead), and to increase the capacity of their datastream (bandwidth).

    Two, reduce the demand on the overhead and bandwidth they're current paying for and continue to ignore their code-errors (bugs).

    They chose the latter...

    Welcome to "server purge"

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